Hi there!

I’m Kumsal Obuz — a multidisciplinary developer, writer, and educator with 20+ years of experience.

Throughout my career, I’ve worked across continents and industries—from building enterprise websites to designing game mechanics and authoring technical books. I’m driven by a deep respect for clarity and usability, and I strive to make technology more human through thoughtful design, clean code, and purposeful documentation.

At a Glance

Whether I’m crafting interactive UIs, simplifying complex systems, or mentoring the next wave of developers, I bring a unique blend of creativity and precision to every project.

  • 🧩 Frontend Development

    Vue/Nuxt specialist with a focus on reusable, scalable UI components and modern web architecture.

  • 🖋 Technical Writing & Docs

    Published author with Packt, experienced curriculum designer, and hands-on workshop facilitator.

  • 🎮 Game & Tool Development

    Indie studio founder, systems designer, and developer of utility tools for both players and creators.

  • 🎯 Mentorship & Consulting

    Helping small studios and indie devs refine their pitch, sharpen their focus, and grow sustainably.

Career Highlights

In 2020, I founded Viroid Games , an independent studio that transitioned into a consulting practice for small teams. I’ve delivered strategy guidance, creative support, and B2B content while continuing hands-on development and mentorship. During this period, I also authored Game Development with Blender and Godot (Packt), turning complex workflows into digestible, beginner-friendly instruction.

Beyond development, I’m deeply invested in education and community. At OCAD University, I designed and taught Low Poly Game Art, helping students at various levels navigate technical concepts with confidence and creativity. I also founded the Godot Toronto community to foster learning and connection between developers.

Looking to collaborate?

Send an Email